Chapter 33 Check Point Questions
Section 33.2
▼33.2.1
How do you create a server socket? What port numbers can be used? What happens if a requested port number is already in use? Can a port connect to multiple clients?
▼33.2.2
What are the differences between a server socket and a client socket?
▼33.2.3
How does a client program initiate a connection?
▼33.2.4
How does a server accept a connection?
▼33.2.5
How are data transferred between a client and a server?
Section 33.3
▼33.3.1
How do you obtain an instance of InetAddress?
▼33.3.2
What methods can you use to get the IP address and hostname from an InetAddress?
Section 33.4
▼33.4.1
How do you make a server serve multiple clients?
Section 33.5
▼33.5.1
How does a server receive connection from a client? How does a client connect to a server?
▼33.5.2
How do you find the host name of a client program from the server?
▼33.5.3
How do you send and receive an object?
Section 33.6
▼33.6.1
What would happen if the preferred size for a cell is not set in line 227 in Listing 33.10?
▼33.6.2
If a player does not have the turn but clicks on an empty cell, what will the client program in Listing 33.10 do?