Chapter 40 Check Point Questions
Section 40.3
▼40.3.1
How do you define an interface for a remote object?
▼40.3.2
Describe the roles of the stub and the skeleton.
▼40.3.3
What is java.rmi.Remote? How do you define a server class?
▼40.3.4
What is an RMI registry for? How do you create an RMI registry?
▼40.3.5
What is the command to start an RMI Registry?
▼40.3.6
How do you register a remote object with the RMI registry?
▼40.3.7
What is the command to start a custom RMI server?
▼40.3.8
How does a client locate a remote object stub through an RMI registry?
▼40.3.9
How do you obtain a registry? How do you register a remote object?
How do you locate remote object?
Section 40.4
▼40.4.1
What are the advantages of RMI over socket-level programming?
Section 40.5
▼40.5.1
Describe how parameters are passed in RMI.
Section 40.6
▼40.6.1
What is the problem if the connect method in the TicTacToeInterface is defined as
public boolean connect(CallBack client, char token) throws RemoteException;or as
public boolean connect(CallBack client, Character token) throws RemoteException;
▼40.6.2
What is callback? How does callback work in RMI?