#include <iostream> #include "CircleWithDestructor.h" using namespace std; int main() { Circle* pCircle1 = new Circle(); Circle* pCircle2 = new Circle(); Circle* pCircle3 = new Circle(); cout << "Number of circle objects created: " << Circle::getNumberOfObjects() << endl; delete pCircle1; cout << "Number of circle objects now is " << Circle::getNumberOfObjects() << endl; return 0; }